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Credits

Credits are what a build spends while it works. You are never charged a flat fee for a world — you are charged for the work that actually went into it.

400

for a full build

That is the most a build can spend, not what it usually costs. The rest comes back when it finishes, and a build that doesn’t come out is free.

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What you can spend it on

Blue Line Stadium, a world built on VYRLD

Blue Line Stadium

built for 247 credits · 24 plays

Full build

up to 400

A proper little game

A world with a goal, a few things to master, and somewhere worth exploring.

Actually, so far: around 225 credits and about 10 minutes, across 8 of these. The busiest ran to 520.

Rink to Riches, a world built on VYRLD

Rink to Riches

built for 700 credits · 26 plays

Go deep

up to 800

More detail, more to master

A bigger world with layered mechanics, more to discover, and a lot more care in how it looks.

Actually, so far: around 732 credits and about 26 minutes, across 4 of these. The busiest ran to 974.

Trickshot Crew, a world built on VYRLD

Trickshot Crew

built for 2000 credits · 51 plays

Full game

up to 2000

The whole thing, not a slice of it

A game somebody could sit down with for an evening: several systems that feed each other, a world with real places in it, and enough progression that the end feels earned.

Changing one

up to 300

An edit to a world you already made

Reword the goal, retune the difficulty, swap the art, fix the thing that annoyed you. It starts from the game you have rather than building a new one, which is why it costs so much less.

Actually, so far: around 54 credits and about 4 minutes, across 7 of these. The busiest ran to 74.

How the money works

A ceiling, not a price
When a build starts we hold its ceiling so it can never overspend. That hold is not a charge.
You get the rest back
The moment it finishes, everything the build didn’t spend returns to your balance. You can watch it land in the activity list below.
A failed build costs nothing
Not a reduced amount — nothing. If a world doesn’t come out, the entire hold is returned and you are free to try again.
Credits never expire
No monthly burn, nothing to use up before a date. They sit there until you build something.

Add credits

One-off packs

Pay once. No subscription, nothing to cancel.

  • Starter

    400 credits

    $5.00 one time

    Covers one full build

    Most builds settle around half of this, and the rest returns to your balance.

  • Maker

    1100 credits

    $12.00 one time

    Covers 2 full builds, with 300 credits over

    15% more credits per dollar

    Two full builds and a few edits to them. The usual place to start once you know you like this.

  • Studio

    2400 credits

    $25.00 one time

    Covers 6 full builds

    20% more credits per dollar

    Six full builds, or one of the biggest with plenty over. For building every week.

Only pay with the cardholder’s permission. Whoever pays, the credits go to your account — they don’t need a VYRLD account of their own.

Every month

  • Monthly

    650 credits/mo

    $7.00 / month / month

    Covers one full build

    16% more credits per dollar

    A full build every month with room for edits, at a better rate than buying packs.

    Renews monthly until the payer cancels. Unused credits roll over.

  • Monthly plus

    1750 credits/mo

    $18.00 / month / month

    Covers 4 full builds

    22% more credits per dollar

    Four full builds a month, and the cheapest credits we sell.

    Renews monthly until the payer cancels. Unused credits roll over.

Credits do not expire and monthly credits roll over. Cancelling a plan stops future renewals; your existing credits stay. Build cancellation returns held credits after the worker stops. Payment refunds reverse the matching credits.

Beta hosting includes up to 20 worlds, 30 saved versions per world, and 2 GB of stored files per account. Existing versions are kept; new uploads pause at the allowance. Hosting prices may change for future usage with advance notice.