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Credits

Credits are what a build spends while it works. You are never charged a flat fee for a world — you are charged for the work that actually went into it.

800

for a full build

That is the most a build can spend, not what it usually costs. The rest comes back when it finishes, and a build that doesn’t come out is free.

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What you can spend it on

Blue Line Stadium, a world built on VYRLD

Blue Line Stadium

built for 247 credits · 35 plays

Full build

up to 800

A proper little game

A world with a goal, a few things to master, and somewhere worth exploring.

Actually, so far: around 247 credits and about 11 minutes, across 10 of these. The busiest ran to 920.

Rink to Riches, a world built on VYRLD

Rink to Riches

built for 700 credits · 37 plays

Go deep

up to 1600

More detail, more to master

A bigger world with layered mechanics, more to discover, and a lot more care in how it looks.

Actually, so far: around 746 credits and about 33 minutes, across 5 of these. The busiest ran to 960.

Trickshot Crew, a world built on VYRLD

Trickshot Crew

built for 2000 credits · 60 plays

Full game

up to 2400

The whole thing, not a slice of it

A game somebody could sit down with for an evening: several systems that feed each other, a world with real places in it, and enough progression that the end feels earned.

Changing one

up to 300

An edit to a world you already made

Reword the goal, retune the difficulty, swap the art, fix the thing that annoyed you. It starts from the game you have rather than building a new one, which is why it costs so much less.

Actually, so far: around 74 credits and about 7 minutes, across 12 of these. The busiest ran to 307.

How the money works

A ceiling, not a price
When a build starts we hold its ceiling so it can never overspend. That hold is not a charge.
You get the rest back
The moment it finishes, everything the build didn’t spend returns to your balance. You can watch it land in the activity list below.
A failed build costs nothing
Not a reduced amount — nothing. If a world doesn’t come out, the entire hold is returned and you are free to try again.
Credits never expire
No monthly burn, nothing to use up before a date. They sit there until you build something.

Add credits

One-off packs

Pay once. No subscription, nothing to cancel.

  • Starter

    800 credits

    $10.00 one time

    Covers one full build

    One full build. Whatever it doesn’t use goes back to your balance for edits.

  • Maker

    1100 credits

    $12.00 one time

    Covers one full build, with 300 credits over

    15% more credits per dollar

    A full build and plenty of edits to it. The usual place to start once you know you like this.

  • Studio

    2400 credits

    $25.00 one time

    Covers 3 full builds

    20% more credits per dollar

    Three full builds, or one of the biggest. For building every week.

Only pay with the cardholder’s permission. Whoever pays, the credits go to your account — they don’t need a VYRLD account of their own.

Every month

  • Monthly

    850 credits/mo

    $9.00 / month / month

    Covers one full build

    18% more credits per dollar

    A full build every month with room for edits, at a better rate than buying packs.

    Renews monthly until the payer cancels. Unused credits roll over.

  • Monthly plus

    1750 credits/mo

    $18.00 / month / month

    Covers 2 full builds

    22% more credits per dollar

    Two full builds a month, and the cheapest credits we sell.

    Renews monthly until the payer cancels. Unused credits roll over.

Credits do not expire and monthly credits roll over. Cancelling a plan stops future renewals; your existing credits stay. Build cancellation returns held credits after the worker stops. Payment refunds reverse the matching credits.

Beta hosting includes up to 20 worlds, 30 saved versions per world, and 2 GB of stored files per account. Existing versions are kept; new uploads pause at the allowance. Hosting prices may change for future usage with advance notice.