Credits
Credits are what a build spends while it works. You are never charged a flat fee for a world — you are charged for the work that actually went into it.
400
for a full build
That is the most a build can spend, not what it usually costs. The rest comes back when it finishes, and a build that doesn’t come out is free.
Create an accountWhat you can spend it on

Blue Line Stadium
built for 247 credits · 24 plays
Full build
up to 400A proper little game
A world with a goal, a few things to master, and somewhere worth exploring.
Actually, so far: around 225 credits and about 10 minutes, across 8 of these. The busiest ran to 520.

Rink to Riches
built for 700 credits · 26 plays
Go deep
up to 800More detail, more to master
A bigger world with layered mechanics, more to discover, and a lot more care in how it looks.
Actually, so far: around 732 credits and about 26 minutes, across 4 of these. The busiest ran to 974.

Trickshot Crew
built for 2000 credits · 51 plays
Full game
up to 2000The whole thing, not a slice of it
A game somebody could sit down with for an evening: several systems that feed each other, a world with real places in it, and enough progression that the end feels earned.
Changing one
up to 300An edit to a world you already made
Reword the goal, retune the difficulty, swap the art, fix the thing that annoyed you. It starts from the game you have rather than building a new one, which is why it costs so much less.
Actually, so far: around 54 credits and about 4 minutes, across 7 of these. The busiest ran to 74.
How the money works
- A ceiling, not a price
- When a build starts we hold its ceiling so it can never overspend. That hold is not a charge.
- You get the rest back
- The moment it finishes, everything the build didn’t spend returns to your balance. You can watch it land in the activity list below.
- A failed build costs nothing
- Not a reduced amount — nothing. If a world doesn’t come out, the entire hold is returned and you are free to try again.
- Credits never expire
- No monthly burn, nothing to use up before a date. They sit there until you build something.
Add credits
One-off packs
Pay once. No subscription, nothing to cancel.
Starter
400 credits$5.00 one time
Covers one full build
Most builds settle around half of this, and the rest returns to your balance.
Maker
1100 credits$12.00 one time
Covers 2 full builds, with 300 credits over
15% more credits per dollar
Two full builds and a few edits to them. The usual place to start once you know you like this.
Studio
2400 credits$25.00 one time
Covers 6 full builds
20% more credits per dollar
Six full builds, or one of the biggest with plenty over. For building every week.
Only pay with the cardholder’s permission. Whoever pays, the credits go to your account — they don’t need a VYRLD account of their own.
Every month
Monthly
650 credits/mo$7.00 / month / month
Covers one full build
16% more credits per dollar
A full build every month with room for edits, at a better rate than buying packs.
Renews monthly until the payer cancels. Unused credits roll over.
Monthly plus
1750 credits/mo$18.00 / month / month
Covers 4 full builds
22% more credits per dollar
Four full builds a month, and the cheapest credits we sell.
Renews monthly until the payer cancels. Unused credits roll over.
Credits do not expire and monthly credits roll over. Cancelling a plan stops future renewals; your existing credits stay. Build cancellation returns held credits after the worker stops. Payment refunds reverse the matching credits.
Beta hosting includes up to 20 worlds, 30 saved versions per world, and 2 GB of stored files per account. Existing versions are kept; new uploads pause at the allowance. Hosting prices may change for future usage with advance notice.